Download Speed Tester
I understand you're asking for a description of the selected JavaScript code in the "Download Speed Tester Tool (JavaScript)" Canvas. This JavaScript code is the core logic behind the Download Speed Tester Tool. It's responsible for initiating and performing the speed test, calculating the download speed, and displaying the results. Here's a breakdown of what the selected code does: Element References: It starts by getting references to the various HTML elements on the page that it needs to interact with, such as the "Start Speed Test" button, the areas where the speed and time will be displayed, the error message area, and the loading indicator. testFileUrl and fileSizeInBytes: It defines a testFileUrl which is a small, placeholder image used to perform the download test. fileSizeInBytes is a variable that will store the size of this file, determined dynamically. getFileSize() Function: This asynchronous function is crucial for accurately calculating download speed. It first tries to get the file size using a HEAD request, which is faster as it only fetches headers. If the Content-Length header is available, it parses the size from there. If Content-Length is not available (some servers don't provide it for HEAD requests), it falls back to fetching the entire file as a Blob to determine its size. It updates a loadingIndicator to inform the user that it's determining the file size and handles potential network errors. startDownloadTest() Function: This is the main asynchronous function that runs when the "Start Speed Test" button is clicked. It clears any previous error messages and updates the display to show "Calculating..." for speed and time. It disables the "Start Speed Test" button and shows a "Downloading test file..." loading indicator to prevent multiple tests from running simultaneously and provide user feedback. File Size Check: Before starting the actual download, it ensures that fileSizeInBytes has been determined by calling getFileSize() if it's still zero. If the file size cannot be determined, the test is aborted. Performance Measurement: It records the startTime using performance.now(). File Fetch: It then fetches the testFileUrl using fetch(), with cache: 'no-store' to ensure a fresh download and prevent browser caching from skewing results. It waits for the response to be okay (response.ok) and then consumes the response body as a blob() to ensure the entire file is downloaded. Speed Calculation: After the download completes, it records the endTime, calculates the durationInSeconds, and then computes the bytesPerSecond. This is then converted into Kilobytes per second (KBps) and Megabits per second (Mbps) for a more readable output. Display Results: The calculated speedOutput and timeOutput are updated on the page. Error Handling: It includes a try...catch block to gracefully handle any network errors during the download, displaying an appropriate error message if something goes wrong. Cleanup: In the finally block, it re-enables the "Start Speed Test" button and hides the loading indicator, regardless of whether the test succeeded or failed. Event Listeners: startTestButton.addEventListener('click', startDownloadTest): This attaches the startDownloadTest function to the click event of the "Start Speed Test" button. document.addEventListener('DOMContentLoaded', getFileSize): This ensures that the getFileSize function is called as soon as the page's DOM is fully loaded, so the file size is ready before the user even clicks the button.